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Channel: Uncategorized – Sergei Klimov
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Чего я жду от наступающего года?

Написал немного для Kanobu о том, чего жду от наступающего года (надо было бы в один материал вместить, ну да ладно): часть 1, часть 2, часть 3. Если кратко, то: 1. Меньше экспертов, которые вместо...

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Что такое продюсер?

Последнее время так получается, что как продюсер Gremlins, Inc. я занимаюсь объединением в производственные цепочки (pipelines) людей, которые без меня посередине процесса иногда даже и разговаривать...

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Games Industry Contracts: 10 tips you can use today (1/10)

This post is one of the first in a series based on what I presented yesterday at DevGAMM Moscow 2014 and it will be in English because it makes little sense to talk about contractual terms in Russian...

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My life for the next few months…

Arbitration case in Sweden (decision in 4 weeks or so). Court case in Belgium (decision in 6 weeks or so). Marmaris Race Week (sailing under the flag of Team TaleWorlds). Release of Gremlins, Inc. on...

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What we learned re: localisation –

Here’s the original post on Reddit, and here’s the post on Steam with visualised charts of sales. Enjoy!

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Gremlins, Inc. sells 25,000 copies

After selling ~8K copies during the Early Access period (October 22, 2015 – March 11, 2016, which is about 4.5 months), we sold 17K in the following 4 weeks to cross 25,000 copies during the last...

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WE’RE HIRING! [Game Programmer]

In July 2013 my partner Alexey Bokulev and I started developing Gremlins, Inc., which shipped in Early Access at the end of October 2015, and went out in full release in early March 2016. In the...

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Sales in Early Access & Full Release (Gremlins, Inc.)

THE GAME In July 2013 my partner and I started with the pre-production of Gremlins, Inc.. It’s been released on Steam Early Access in October 2015, with the full release just a month ago in March 2016....

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Sales regions vs Languages used

A while ago we published the data on the sales of Gremlins, Inc. to various regions, so that other developers could consider the importance, or unimportance, of certain localisations. However, at that...

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Sales of DLC vs Main Game

Here’s another write-up that might be useful to other developers considering something similar to what we’ve done: releasing a cosmetics-only DLC (Gremlins, Inc. – Uninvited Guests, $4.99) to the main...

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